AI Insights · Timothy · April 2021
Q1 2021 Performance of Top iOS Golf Games in Australia
A look at the first quarter of 2021 reveals how the top 5 iOS golf games fared in Australia, with insights provided by Sensor Tower. Trends in downloads, revenue, and active users are explored for these leading mobile games.
A Swing Through the Top 5 iOS Golf Games in Australia for Q1 2021
The first quarter of 2021 has seen a fair share of activity on the virtual greens of iOS golf games in Australia. Data sourced from Sensor Tower offers a glimpse into the performance of the top golfing titles.
Golf Clash, by Electronic Arts, showed a mixed trend with downloads peaking at 849K in the last week of March. Revenue fluctuated, reaching a high of $36K in mid-March, while weekly active users dipped to 5.4K by the end of the quarter.
Zynga Inc.'s Golf Rival - Multiplayer Game experienced a spike in revenue to $13K in mid-March, with downloads seeing a high of 1.1M in early January. The weekly active users saw a gradual decrease, ending at 2.4K in the last week of March.
Miniclip.com's Ultimate Golf! saw its downloads reach a high of 3.1M in early March, and weekly active users hitting a peak at 12.2K in the same period. Revenue for the game peaked at $6.5K in the last week of March.
WGT Golf, from publisher WGT, had its highest revenue of $4.3K in late February, with a steady downloads trend peaking at 846K in the last week of March. The weekly active users for the game showed a modest increase, concluding at 3.3K.
Lastly, Golf Battle, also from Miniclip.com, had a steady downloads count with a peak at 3.3M in late January. The weekly active users remained fairly stable, with a slight uptick to 12K by the end of March, while revenue saw a peak at $3.3K in mid-February.
For more detailed insights and analytics on the mobile app market, Sensor Tower's comprehensive data offers a deeper dive into the trends and performance metrics of these golf game apps and many others.